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TLV - Graduations & Demotions
Inmate graduation is a vital aspect of the game, and occasionally, warden demotion crops up in play as well. If you're planning to graduate your inmate or demote your warden in the near future, please fill out this short form!
Graduations and demotions are character decisions made at player discretion, but in the rare situation that we find ourselves concerned that a graduation or demotion is premise-breaking, the player will be contacted privately. Once we've read through a comment and confirmed that it doesn't contain anything premise-breaking, we'll reply with a confirmation.
Once a graduation comment has been confirmed, the warden of the graduating inmate should reply to their inmate's comment either confirming that their character will be fulfilling the deal laid out in their application, or - in situations where they changed their mind about their deal during their time in-game - receive a verdict about whether the new deal idea is doable.
GRADUATION
DEMOTION
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Character Name: Taylor
Path to Graduation: How have they changed while aboard the Barge, and what helped cause this change? What were their key milestones? What have they come to regret about their past, and what are they going to do differently now going forward? If they're going to be staying on as a warden, what do they have to offer an inmate? We're not looking for more than a paragraph or two of basic overview here, but if you'd like to TL;DR at us, feel free!
Taylor came aboard in a whole sea of distrust. It was a lie that she was dead. The Admiral was definitely farming favors for something nefarious. People were being willfully blind to just how bad some of the other inmates were. Things set her back, like Warren Kepler graduating so soon after his crazy terrorist boyfriend arrived. That made a big part of her panic about what it really took to make it here, about the arbitrariness of it.
She made friends, friends whose intentions she'd trust to the moon and back, but not necessarily their capabilities. Just like at home, she'd trust any one of her nearest and dearest to have her back, but not to protect each other, or to save the world.
That part began to change early. Partially because some of her closest are innately powerful, like Shen Wei and Kiryu, but also because there were different perils here. She tried to be the front line when she could, but it was often just the wrong sort of danger. Other people were better choices, and could be trusted to carry through. It was a tough lesson to learn.
Progressing with that uncovered other issues. Realizing there were better people to do the job meant admitting there were better ways for it to be done, undercutting a lot of horrible justifications she'd made. For her, both the easiest and the hardest justification to unravel was how she'd excused what her team had done, with her participation, to Shadow Stalker and Shatterbird, so much like how she'd ravaged people as Weaver in the Fear Domains.
Then the last hurdle was distrust again. She has a plan for solving the problems she felt called to solve, and a plan for removing herself from taking the lead. But resolving herself to carry through with it has been difficult. The first distrusts reared their head. If she doesn't go home, she can't oversee how her deals play out. She has to blindly trust that they will. People she loves will depend on it.
Abdicating that responsibility, the need to make sure everything goes right, is admitting it was never her responsibility in the first place. She never had the authority to make the justifications she did. And she's letting go at last.
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