bargemods: (Default)
TLV Mods ([personal profile] bargemods) wrote 2020-05-23 09:15 pm (UTC)

REVISIONS

REVISIONS


We thank you for taking the time to apply to Last Voyages. Overall, the moderators like and approve of your application; however, we do have some things we need clarification on before we can provide you with a final approval.

We have some questions about Angel's powers! You only really discuss her tech interfacing ability, but you mention that sirens are or can have "near omnipotent" powers, and we'd like some clarification on that. We understand that canon is not entirely clear on her exact abilities and limits, so we would like to know: 1) What is 100% canon confirmed that Angel can and can't do? 2) What things are generally implied/logical to extrapolate that she can do, and how strong is the evidence for those things? 3) What things are ambiguous, and do you have headcanon/preference about them either way? 4) A little more detail on how she experiences/exercises her tech related powers, and what it meant for them to be 'siphoned'/what Jack could do with them with the help of machinery, and how much eridium enhancement played into that, and 5) what you'd like her initial power caps to look like.

Some inmates come in with all their powers completely removed, and that's definitely an option, but if you'd like her to start off with some level of her powers still functional (especially the less offensive ones), that's okay too. Generally the rule of thumb is 'brings her down to mostly evenly matched with a well-trained normal human,' but there's some flexibility. Even at full power, she will never be able to interface with the barge itself or the game communicators, and only inconsistently with magitech from other universes (pending OOC approval from the player involved), but she'll be able to affect things like the TVs in the common rooms and other tech that's around.

As for eridium, we've thought of two possibilities: one, it might simply be provided on the barge, the way blood is provided to vampire characters, either in the care of the kitchen wardens, the infirmary wardens, or eventually her own permanent warden. Perhaps more dramatically, Angel's dependence on eridium might be repressed along with her powers, and then return when she gets access to them again, prompting a plot to deal with the addiction after she's settled into the game for a little bit. If you have other ideas, let us know - we're happy to explore other ways of incorporating this!

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