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TLV - Admiral Requests
Post your requests to the Admiral below (and also a note if you would specifically like that request to be rejected), and we will get to them in a timely manner. All Admiral requests (with the exception of Inmate resurrections) must go through this post, and their approval cannot be handwaved. Additionally, requests will only be granted to Wardens.
Unless otherwise specifically noted, all threads on this post are considered to be Private.
Though the Barge does not speak in any traditional way and is not reachable by communicator, it is sentient, and characters occasionally reach out to it via tapping on walls in Morse Code, spelling out messages in alphabet-letter fridge magnets, and other creative methods; if your character decides to try this, those messages may be dropped here as well!
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Thanks for the dinosaur port. That was pretty great :)
[Look at B, learning emojis. Kind of.]
We brought some goats on board in order to supplement the supplies you get us. Is there any way to make a little more room for them in the kennel? Expand one of the rooms maybe or add a bigger one in the back? This isn't urgent, for now they're just hanging out in the dog side of the kennels, but they could really stand more space and maybe a window or lawn or something.
I'm also working on rebuilding that personal alarms project. I've got some supplies from port to get started, but if you've got anything you can add, I won't say no.
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[A heavy sigh.]
Please do hold that thought.
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Which thought? The space in the kennels or the alarms?
Or both?
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As for your goats, please do make use of the greenhouse and the Enclosure, petal.
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I've already promised to keep them out of the greenhouse, since goats'll eat everything in sight.
I'll see what else I can manage with 'em for now. Any hope for something in the future?
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Unless that's just the ship doing it, and not you?
[Hell, if there's something different between cabins and the kennel, maybe he'll have to... ask to add onto his cabin. Or ask Steve to change his into a field, or something.]
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-- hmm.
Level 2 has empty cabin space, doesn't it?
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He's hopeful, anyway, that this might still net him his goat space without having to hog the enclosure or threaten Sweeney and Rags' plants.]
And levels six and seven, though level two's where the kennel is, if that matters.
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[do you hear him not promising that first part tho]
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Then where will they end up if that room gets turned into somebody's cabin, Admiral.
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And there's no way you can just mark one particular room as off-limits for dropping new people into?
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I'll put them in 18 on floor 2. Right next to the lifeboat room. If you could at least add a window with some sun, or even a patch of lawn to the room, that'd be helpful. Otherwise I'll get 'em moved over the next couple of days.
Thanks, man.